Java Bootcamp – Workbooks and Challenges
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Workbook 2.1

From Java-Bootcamp-Resources -> Module 1 - Introduction to Java -> 2. Variables, open Workbook 2.1.

If you haven't downloaded the resources, please refer to:

Getting Started, Workbook 1.1

Update points


An int variable: points, starts at 0. Update the points variable whenever Gryffindor wins or loses points.

Run your code


Good Luck!


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